New Features

Fortuna Feature Log

A blog-style archive of Fortuna's latest systems, from the July 19 updates through Auto-Events, Heaven's Dojo, @gamba, and the April content wave.

Blog Index

Every feature,
fully showcased.

These cards cover every major feature update. Jump into any post, or keep scrolling for the full dated article archive.

Eclipse Path: Shaolin Nightmare Drill

Dojo / Shaolin Drill

Eclipse Path adds Black Lotus Arhat, Eclipse Dragon, and Heavenless Emperor as new endgame Shaolin Drill modes beyond Jade Emperor's Trial.

Lv.250+8500+ Legacy1-3 players1/day each3/day cap+50% rewards
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Nightmare Boss Consumables & Great Fortune Box

Reward Items

Nightmare boss reward items are live with exchanges, scrolls, blessings, Great Fortune Ring upgrades, resonance, and Sweetwater weapon exchange.

Boss itemsGreat Fortune Box35% scrolls40% blessing50% resonanceSweetwater
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Mythical Black Myth Wukong

Heavenly Dojo

Black Myth Wukong enters Heavenly Dojo as a Mythical wave-based mode with scaling spawns, 30% damage dealt, stage rewards, and a new totem.

Lv.250+8500+ Legacy3/day15 minutes15 deaths30% damage
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Golden Sheep: Shepherd's Gift

High-Risk Star Force

Golden Sheep adds Shepherd's Gift, a high-risk enhancement item for players pushing already-powerful gear beyond 22 stars.

22+ stars0 slots3.5% base5% MVP3x meso / NX50% shatter
Read full post

Ursus

Custom Boss Raid

Ursus is a brand-new custom party raid with Easy, Normal, and Hard tiers, a shared daily entry, damage-grade rewards, and a dedicated exchange shop.

3 tiersMax 3 players5 minutes5 shared deathsGrade rewardsMedal Forge
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Nightmare Pink Bean

Nightmare Boss

Nightmare Pink Bean adds timer-tightening damage reduction, randomized modifiers, BP-based HP, a real final-body burn-down, and Chaos Pink Bean instanced drops.

Lv.250+8500+ Legacy20 minutes8 shared deaths50% to 35%1-2 modifiers
Read full post

Nightmare Horntail

Endgame Boss

Nightmare Horntail is a new endgame Horntail mode with 40% damage, randomized BP-based HP, immediate part rewards, and full-clear bonus BP.

Lv.250+8500+ Legacy18 minutes5 shared deaths40% damageBP rewards
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Faction Ring Passives

Faction Identity

Faction rings now unlock automatic passive bonuses tied to the faction your account actually belongs to.

God SlayerLord of HordesKing's GambitUndying BastionEternal Fury
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Nightmare Zakum

Endgame Boss

Nightmare Zakum is a separate high-end Zakum mode with legacy requirements, BP rewards, Maple Points, Maple Leaves, and independent tracking.

8500+ LegacyChaos Eye of Fire15 minutesBP rolls50k MP / BPLeaf x5 / BP
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Auto-Events

Live Rotation

Four classic MapleStory mini-games now rotate automatically every two hours.

Every 2 hours4 events5-minute signupReward rolls
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Heaven's Dojo

Challenge Mode

Heaven's Dojo received entry changes, reduced HP, achievements, titles, milestones, and upgraded Lao menus.

Tier 7010 attemptsNew titlesMilestones
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@gamba

Casino Analytics

@gamba turns the Fortuna Arcade and Mr. Moneybags Casino into a full stat-tracked gambling hub.

PNLMilestonesLeaderboardsTitles
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Alishan's Nightmare Train

Roguelike Party Quest

A Boss Point wager party quest sends teams through six escalating boss stages with randomized Blessings and payout choices.

225+6 stagesBoss Point wagerDaily attempt
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Faction System

Legacy Progression

Accounts at Tier 50 can pledge to one of five factions and add faction stats on top of Legacy bonuses.

Tier 505 factions@faction@legacyboost
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Faction Donations & Leaderboards

Faction Competition

Faction members can donate resources for faction-wide tier bonuses, monthly rankings, underdog multipliers, and donor titles.

Monthly warDonation tiersTop 50Donor titles
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Character Rankings & Milestone Rewards

Progression Rankings

A character stat system tracks lifetime progress, shows Top 50 leaderboards, and rewards milestone thresholds.

@rankingsTop 50MilestonesPer character
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Wu Tian Mountain

Continuous Raid

Wu Tian Mountain gained three difficulty modes and stronger cash-out choices between stages.

Easy / Normal / Hard6 stages3 playersCash out
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Sengoku High

Rework

Sengoku High shifted to one daily entry with scaling difficulty and stage-based Oda Coin rolls.

21 stagesDaily entryOda Coins
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School Exorcism

Continuous Raid

School Exorcism sends parties through seven escalating stages inside Shinsoo International High School.

7 stages20 minutes10 shared deathsTempest Coins
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Shaolin's Nightmare Drill

Party Quest

Shaolin's Nightmare Drill is a 50-stage randomized party quest with boss rounds, blessings, and scaling rewards.

50 stages13 blessing rounds1-3 playersStage rewards
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EXP Potion Rewards

Rewards

Little EXP and Lotta EXP potions joined Shaolin's Nightmare Drill as stackable leveling rewards.

Little EXPLotta EXPUse 1500
Read full post
Dated Articles

Full feature blog.

Full readable articles covering mechanics, commands, requirements, rewards, and progression details.

Eclipse Path expands Shaolin Nightmare Drill while Nightmare boss consumables and the Great Fortune Box open new exchange, scroll, blessing, and weapon paths.

Dojo / Shaolin Drill

Eclipse Path: Shaolin Nightmare Drill

A new endgame difficulty path has been added to Shaolin Nightmare Drill: Eclipse Path. Black Lotus Arhat, Eclipse Dragon, and Heavenless Emperor push the drill into a much harder scaling tier.

Why it matters

These modes are built for high-end parties that want a serious challenge. Expect massive HP scaling, reduced damage taken, higher defenses, weaker blessing bonuses, and better base rewards as the path climbs.

Lv.250+8500+ Legacy1-3 players1/day each3/day cap+50% rewards

New modes

  • Black Lotus Arhat has been added as an Eclipse Path mode.
  • Eclipse Dragon has been added as an Eclipse Path mode.
  • Heavenless Emperor has been added as an Eclipse Path mode.
  • These modes are far harder than Jade Emperor's Trial.

Requirements

  • Requires Level 250+.
  • Requires 8500+ Legacy.
  • Requirements apply to every party member.
  • Party size is 1-3 players.
  • Each Eclipse mode can be attempted once per day.
  • Eclipse modes still use the shared Shaolin Drill 3/day entry cap.

Difficulty rules

  • Mobs have massive HP scaling.
  • Mobs take reduced damage.
  • Mobs have higher PAD and MAD.
  • Mobs have higher PDR and MDR.
  • Blessing bonuses are weaker in Eclipse Path.
  • Difficulty rises much faster than the earlier Shaolin modes.

Balance updates

  • All Shaolin modes now have a smoother HP curve.
  • Base reward range has increased by +50%.
  • Early stages should no longer feel too easy.
  • Stage 50 HP targets remain the same.
  • Rewards still increase by mode.
  • Difficulty rises much faster in the new endgame path.

Feedback focus

  • Please report any issues with spawning.
  • Please report any issues with rewards.
  • Please report any issues with attempts.
  • Please report any issues with balance.

Quick summary

  • New Shaolin Nightmare Drill endgame path: Eclipse Path.
  • New modes are Black Lotus Arhat, Eclipse Dragon, and Heavenless Emperor.
  • Requires Lv.250+ and 8500+ Legacy for every party member.
  • Party size is 1-3 players.
  • Each Eclipse mode can be attempted once per day.
  • Runs still count against the shared Shaolin Drill 3/day cap.
  • Mobs have massive HP scaling, reduced damage taken, higher PAD/MAD/PDR/MDR, and weaker blessing bonuses.
  • All Shaolin modes now have a smoother HP curve.
  • Base reward range increased by +50%.
  • Stage 50 HP targets remain the same.
Reward Items

Nightmare Boss Consumables & Great Fortune Box

Nightmare boss reward items are now live. Double-click each item to exchange gear, scroll or bless eligible equipment, and view owned and needed costs directly from the item menu.

Why it matters

This turns Nightmare boss drops and Great Fortune Boxes into a full reward progression path, covering boss gear, ring upgrades, resonance attempts, Sweetwater weapons, and premium scroll or blessing costs.

Boss itemsGreat Fortune Box35% scrolls40% blessing50% resonanceSweetwater
@autoscroll@chaosrates

How to use them

  • Nightmare boss reward items are now live.
  • Double-click each item to exchange, scroll, bless, and view owned and needed costs.

Shared premium costs

  • Premium exchange costs 10000 BP, 100M NX, 20B mesos, 40000 Sheep Coins, and 20000 Maple Leaves.
  • Premium scroll or bless costs 1000 BP, 25M NX, 1B mesos, 8000 Sheep Coins, and 2000 Maple Leaves.

Nightmare Zakum

  • 2431049 - Zakum's Stone Piece.
  • Exchange x35 plus the premium exchange cost for Nightmare Zakum gear.
  • Exchange options are 1003113 Nightmare Zakum Helmet and 1132298 Nightmare Zakum Belt.
  • Scroll x5 plus the premium scroll cost.
  • Scrolling works only on Nightmare Zakum Helmet and Nightmare Zakum Belt.

Nightmare Horntail

  • 2431050 - Horntail's Scale.
  • Exchange x50 plus the premium exchange cost for 1122086 Nightmare Horntail Necklace.
  • Scroll x8 plus the premium scroll cost.
  • Scrolling works only on Nightmare Horntail Necklace.

Nightmare Pink Bean

  • 2434005 - Pink Bean's Secret Diary.
  • Exchange x50 plus the premium exchange cost for Nightmare Pink Bean gear.
  • Exchange options are 1052528 Nightmare Pink Bean Suit and 1162036 Nightmare Pyro Cup.
  • Bless x8 plus the premium scroll or bless cost.
  • Blessing works only on Nightmare Pink Bean Suit and Nightmare Pyro Cup.

Great Fortune Box

  • 2434811 - Great Fortune Box from the Sky.
  • Ring exchange costs x69 boxes, 1113076 First Ring, and the premium exchange cost.
  • Ring exchange creates 1113083 Great Fortune Ring.
  • Great Fortune Resonance costs x15 boxes, 4460005 Freud's Journal x15, 3000 BP, 15000 Sheep Coins, and 7500 Maple Leaves.
  • Great Fortune Resonance success rate is 50%.
  • Blessing costs x7 boxes, 4460005 Freud's Journal x1, and the premium scroll or bless cost.
  • Blessing success rate is 40%.
  • Blessing works only on Great Fortune Ring and listed Sweetwater weapons.

Sweetwater weapon exchange

  • Exchange costs x100 Great Fortune Boxes.
  • Exchange costs 4310218 Phantasma x50.
  • Exchange costs 4310058 Magnus x100.
  • Exchange costs 4310097 Gollux x100.
  • Exchange costs 4310156 Absolab x50.
  • Extra cost is 100000 Sheep Coins, 50000 Maple Leaves, 50B mesos, and 100M NX.
  • Sweetwater weapon exchange success rate is 50%.
  • Failure gives a clean Sweetwater weapon.

Quick notes

  • Nightmare exchange bonus has a 40% chance for Fortuna's Blessing.
  • Nightmare scrolls and blesses have 35% success.
  • Successful scrolls give +1~35 chaos stats.
  • Successful scrolls have a 25% chance for extra +1~15.
  • Slots are consumed like normal scrolling.
  • @autoscroll Lucky Day and Shield Scroll apply.
  • Use @chaosrates for full details.

Heavenly Dojo adds the Mythical Black Myth Wukong mode with scaling waves, stage rewards, and a new totem upgrade chase.

Heavenly Dojo

Mythical Black Myth Wukong

Heavenly Dojo has gained a new Mythical mode: Black Myth Wukong. Parties fight a continuous wave-based onslaught where every clear spawns more Wukongs and pushes the stats higher.

Why it matters

This gives Lv.250+ players a new daily Dojo challenge with escalating stage pressure, personal inventory rewards after every clear, and a long-term Black Myth Wukong Totem chase through the Heavenly Dojo NPC. Good luck in the Heavenly Dojo.

Lv.250+8500+ Legacy3/day15 minutes15 deaths30% damage

Entry

  • Mode is [Mythical] Black Myth Wukong.
  • Requires Lv.250+.
  • Requires Tier 85 / 8500 Legacy.
  • Entry costs 5 Red Tickets per party member.
  • Each player gets 3 attempts per day.
  • Attempts also count toward the shared Heavenly Dojo 10-entry daily limit.
  • Party size is up to 3 players.
  • Timer is 15 minutes.
  • Death count is 15.

How the mode works

  • Fight a continuous wave-based onslaught of Black Myth Wukongs.
  • Each cleared stage spawns more Wukongs and increases their stats.
  • The run starts with 2 Wukongs.
  • Spawn count increases by +1 or +2 after each clear.
  • Spawn count caps at 50.
  • HP scales by party size.
  • Damage dealt to Black Myth Wukong is reduced to 30%.

Stage clear rewards

  • Each party member receives randomized rewards directly into inventory after each cleared stage.
  • Starting Sealed Jar reward is 1-3.
  • Starting Snowdrop Coin reward is 1-10.
  • Each cleared stage increases the Sealed Jar max by +1.
  • Each cleared stage increases the Snowdrop Coin max by +2.

Black Myth Wukong Totem

  • The Black Myth Wukong Totem can now be obtained through the Heavenly Dojo NPC.
  • The totem can also be blessed through the Heavenly Dojo NPC.

Obtain the totem

  • Requires Nine Tailed Fox Totem x1.
  • Requires Snowdrop Coin x2000.
  • Requires Sealed Jar x700.
  • Requires Maple Leaves x80000.
  • Requires Sheep Coins x150000.
  • Requires Mesos x50000000000.
  • Requires Dojo Points x800000.
  • Requires NX x200000000.

Bless the totem

  • Blessing success rate is 40%.
  • Blessing costs Dojo Points x100000.
  • Blessing costs Snowdrop Coin x800.
  • Blessing costs Sealed Jar x150.
  • Blessing costs Maple Leaves x10000.
  • Blessing costs Sheep Coins x20000.
  • Blessing costs Mesos x5000000000.
  • Blessing costs NX x25000000.
  • Blessing consumes the selected totem and creates a fresh one.
  • Existing blessing stats are reset and do not stack.
  • On failure, the player receives a clean Black Myth Wukong Totem back.

Possible blessing stats

  • ATT and M.ATT can roll 1-164.
  • STR, DEX, INT, and LUK can roll 1-246.
  • All Stat can roll 1-22%.
  • Damage can roll 1-30%.
  • Boss Damage can roll 1-30%.

Quick summary

  • New Heavenly Dojo Mythical mode: Black Myth Wukong.
  • Lv.250+ and Tier 85 / 8500 Legacy required.
  • Costs 5 Red Tickets per party member.
  • 3 attempts per day and counts toward the shared Heavenly Dojo 10-entry daily limit.
  • Up to 3 players.
  • 15-minute timer and 15 deaths.
  • Starts with 2 Wukongs and scales up to 50 spawns.
  • Damage dealt is reduced to 30%.
  • Stage rewards start at Sealed Jar x1-3 and Snowdrop Coin x1-10.
  • Reward max ranges increase after each clear.
  • Black Myth Wukong Totem can be obtained and blessed through the Heavenly Dojo NPC.
  • Blessing success rate is 40%.
  • Blessing can roll ATT/M.ATT, main stats, All Stat, Damage, and Boss Damage.
  • Good luck in the Heavenly Dojo.

Golden Sheep opens a high-risk Star Force chase for already-powerful 22+ star equipment.

High-Risk Star Force

Golden Sheep: Shepherd's Gift

The Golden Sheep has arrived with Shepherd's Gift, a new high-risk enhancement item for players pushing already-powerful gear beyond 22 stars. This blessing is not a normal Star Force attempt: it costs more, hits harder, and carries real danger.

Why it matters

Golden Sheep gives endgame players a new gamble: a tiny chance to add a star with triple Star Force power on that one upgrade. If it succeeds, the item gains a star and that new star gives 3x the normal stat gain. If it fails, the result can be brutal.

22+ stars0 slots3.5% base5% MVP3x meso / NX50% shatter

Requirements

  • Equipment must already be 22 stars or higher.
  • Equipment must have 0 upgrade slots remaining.
  • Equipment must not be Cash equipment.
  • Equipment must not be a Vestige.
  • Equipment must not already be at max Star Force.

Cost

  • Costs 1 Golden Sheep.
  • Costs 3x normal Star Force meso cost.
  • Costs 3x normal Star Force NX cost.
  • No Boss Point cost.

Rates

  • Base success rate is 3.5%.
  • MVP Diamond success rate is 5.0%.
  • Failure has a 50% chance to destroy the item.
  • If the item is not destroyed, it loses 5 Star Force levels.

Success

  • On success, the item gains 1 star.
  • Only that new star receives triple Star Force stat power.
  • A world message announces the blessing.
  • The player receives a private chat message showing the exact stats gained.

Failure

  • If the blessing shatters, the item becomes a Vestige.
  • Shattered items can be recovered through the Vestige Whisperer.
  • If the item survives the failure, it drops 5 Star Force levels instead.

Quality update

  • The Golden Sheep menu now clearly shows 22+ star items that cannot be blessed yet.
  • The menu includes items that still have a Vestige flag.
  • Players no longer have to guess why an item is missing from the blessing list.

Quick summary

  • New 22+ Star Force gamble item.
  • Success adds 1 star.
  • The new star gives 3x normal Star Force stat gain.
  • Base success is 3.5%.
  • MVP Diamond success is 5.0%.
  • Costs 3x normal meso and NX.
  • No Boss Point cost.
  • Failure can destroy the item or drop it by 5 stars.
  • Vestige items must be recovered before they can be blessed again.

Ursus opens a three-tier custom boss raid with contribution grades, component rewards, Aisha's Exchange, and the Medal Forge.

Custom Boss Raid

Ursus

Ursus, the giant bear, has arrived as a brand-new custom boss raid. This is a three-tier party fight with its own arena, its own reward economy, and a contribution-based grading system that pays materials based on the damage you actually deal.

Why it matters

There is no drop table to chase after the fight. Every reward is earned through the clear, scaled by your grade, and spent at Aisha's Exchange on souls, cosmetics, damage skins, chairs, scrolls, titles, and the prestige Medal Forge.

3 tiersMax 3 players5 minutes5 shared deathsGrade rewardsMedal Forge
@bosscd@rankings

Entry

  • Talk to Masarayu in the Ursus expedition lobby and apply for your party.
  • Choose Easy, Normal, or Hard before entering.
  • The party leader applies for the whole party.
  • Each run supports up to 3 players.
  • Entry is once per day and shared across all three tiers.
  • Running one tier locks the others until the next daily reset.
  • Time limit is 5 minutes.
  • The party shares 5 deaths, and the 6th death ends the run.
  • Masarayu also has an in-game About Ursus guide covering modes, rewards, and grades.

The three tiers

  • Easy has 600B HP and requires Lv.200 plus 3000 Legacy.
  • Normal has 40T HP and requires Lv.220 plus 6000 Legacy.
  • Hard has 800T HP and requires Lv.250 plus 8000 Legacy.
  • Every party member must meet the level and Legacy requirement for the selected tier.
  • Boss HP scales up with party size.

Fight rules

  • Ursus reduces player damage based on difficulty.
  • Easy lets players deal 70% of their damage.
  • Normal lets players deal 50% of their damage.
  • Hard lets players deal 30% of their damage, so a normal 1T line becomes 300B.
  • Each player can only use a potion once every 15 seconds during the fight.
  • The potion cooldown also applies to pet auto-pot.
  • The 5-minute timer and shared 5-death pool make survival part of the clear.

Rewards

  • Ursus has no drop table.
  • Rewards are granted directly to each player's inventory when the boss dies.
  • Every clear awards 3 of the 4 Ursus components at random, skipping one component per player each run.
  • The four components are Ursus Claw, Ursus Paw, Ursus Fang, and Ursus Horn.
  • The amount of each component scales with the player's Damage Grade.
  • Each component is rolled separately, so strong runs can award several material stacks.

Damage grades

  • Damage Grade is based on your share of the party's total damage to Ursus.
  • E is under 2% of party damage.
  • D starts at 2%.
  • C starts at 5%.
  • B starts at 10%.
  • A starts at 15%.
  • S starts at 22%.
  • SS starts at 30%.
  • SSS starts at 40%.

Grade payout scaling

  • Easy can roll up to 5 per component at grade B and up to 13 at SSS.
  • Normal can roll up to 10 per component at grade B and up to 26 at SSS.
  • Hard can roll up to 25 per component at grade B and up to 49 at SSS.
  • Top-grade Hard clears are the fastest way to stock up on Ursus materials.

Aisha's Exchange

  • Aisha's Exchange is the dedicated Ursus shop where components are spent.
  • Medal Forge is the prestige chase for long-term Ursus grinders.
  • Cosmetics include the Ursus cosmetic set, plus gamble options that can roll bonus stats.
  • Ursus Souls exchange Fang for a random Ursus Soul, with a rare 5% chance at Magnificent Ursus Soul.
  • Players can preview the full soul list before rolling.
  • Damage Skins include the Mighty Ursus Damage Skin.
  • Chairs include the full Ursus chair set, including the Ursus Enslaved Throne.
  • Scrolls include the Incredible Chaos Scroll of Goodness, limited to 5 per account per day.
  • Titles include Mighty Ursus Destroyer.

Medal Forge

  • The Medal Forge upgrades through a step-by-step prestige ladder.
  • Each rung consumes the previous medal plus Ursus components and Sheep Coins.
  • The ladder is Ursus Mouth Wash, Ursus SSS Procurer, Ursus Defeater, Ursus Defeater King, and Ursus SSS Super Collector.
  • Ursus Defeater King can be rerolled for bonus STR, DEX, INT, LUK, ATT, and MATT.
  • Ursus SSS Super Collector can roll the strongest stat lines, including bonus Boss Damage.
  • The SSS Super Collector path is gated behind 20 Hard clears and 8000 Legacy.
  • Every reroll shows the exact stat ranges before you commit.
  • A missed reroll returns the medal untouched.
  • All Ursus medals are untradeable and undroppable.

Tracking

  • Ursus appears in @bosscd with all three tiers, their HP, and the shared daily cooldown.
  • Hard clears are tracked separately in @rankings.
  • Utility and shop commands are disabled during the fight.
  • Logging out mid-run still counts as the daily Ursus entry.

Quick summary

  • Brand-new 3-tier custom boss raid: Easy, Normal, and Hard.
  • Easy has 600B HP and requires Lv.200 plus 3000 Legacy.
  • Normal has 40T HP and requires Lv.220 plus 6000 Legacy.
  • Hard has 800T HP and requires Lv.250 plus 8000 Legacy.
  • One entry per day, shared across all tiers.
  • Max 3 players, 5-minute timer, and 5 shared deaths.
  • Damage reduction by tier: 70% Easy, 50% Normal, and 30% Hard.
  • 15-second potion cooldown per player, including pets.
  • No drop table: 3 of 4 components are awarded per clear and scale from E to SSS grade.
  • Top Hard SSS rolls can award up to 49 of each rolled component.
  • Aisha's Exchange includes souls, cosmetics, damage skins, chairs, scrolls, titles, and the Medal Forge.
  • The SSS Super Collector medal is gated behind 20 Hard clears and 8000 Legacy.
  • Ursus shows in @bosscd, and Hard clears are tracked in @rankings.

Nightmare Pink Bean brings timer pressure, random modifiers, and high-value Pink Bean rewards to Fortuna's Nightmare boss lineup.

Nightmare Boss

Nightmare Pink Bean

Nightmare Pink Bean uses the familiar Pink Bean flow and Chaos Pink Bean visuals, but the fight now runs on randomized BP-based HP, damage reduction that tightens as the clock runs down, a true final-body burn-down, and randomized Nightmare Modifiers that change each run.

Why it matters

Nightmare Zakum holds players to 50% damage, Nightmare Horntail drops them to 40%, and Nightmare Pink Bean pushes the final stretch down to 35% while adding modifiers that can make each clear faster, deadlier, richer, or harder.

Lv.250+8500+ Legacy20 minutes8 shared deaths50% to 35%1-2 modifiers
@bosscd@rankings

Entry

  • Uses the existing Pink Bean entry flow.
  • Select Nightmare Pink Bean from the Pink Bean difficulty menu.
  • All party members must be Lv.250+.
  • All party members must have 8500+ Legacy.
  • Entry cooldown is once every 3 days.
  • Time limit is 20 minutes.
  • The party shares 8 deaths.

Fight rules

  • Nightmare Pink Bean uses the Chaos Pink Bean map, statues, and phases.
  • Player damage is reduced visually and server-side, and the reduction gets harsher as the timer runs down.
  • First third of the timer: players deal 50% damage.
  • Middle third of the timer: players deal 42% damage.
  • Final third of the timer: players deal 35% damage.
  • Example: if a player normally hits 1T, they hit 500B early and 350B in the final stretch.
  • Nightmare Pink Bean is harder than Nightmare Zakum at 50% and Nightmare Horntail at 40%.

Nightmare modifiers

  • At the start of every run, 1 or 2 random modifiers are rolled and announced in party chat.
  • Time Vault cuts the timer by 5 minutes and adds +25% BP.
  • Sudden Death cuts shared deaths from 8 to 5 and adds +30% BP.
  • Iron Hide makes Pink Bean take 7% less of your damage at every tier and adds +20% BP.
  • Hoarder doubles Maple Points and Maple Leaves.
  • Bountiful lets the final clear bonus roll up to 250% instead of 150% and adds +10% BP.
  • Calm means no modifier and a clean run.
  • BP bonuses from modifiers stack.

HP and BP scaling

  • Nightmare HP is based on BP rolls.
  • 40 trillion HP equals 1 BP.
  • Party HP scaling still applies based on party size.
  • BP rewards do not scale with party size.
  • Pink Bean I rolls 1-100 BP.
  • Pink Bean II rolls 1-100 BP.
  • Pink Bean III rolls 1-100 BP.
  • Pink Bean IV rolls 1-100 BP.
  • Pink Bean V rolls 1-100 BP.
  • Final Body rolls 1-350 BP.
  • Unlike Nightmare Horntail, the final body is a real burn-down phase with actual HP to defeat.

Rewards

  • BP is paid immediately as each stage and the final body die.
  • Each BP payout grants 70,000 Maple Points per BP.
  • Each BP payout grants Maple Leaf x7 per BP.
  • Example: a 50 BP reward pays 3,500,000 Maple Points and Maple Leaf x350.
  • Nightmare Pink Bean also drops the Chaos Pink Bean instanced loot table.
  • Each party member gets their own drops.

Full clear rewards

  • When Nightmare Pink Bean is fully defeated, the party receives the final body's BP, Maple Points, and Maple Leaves.
  • The clear bonus is 10-150% of the total BP earned during the run.
  • With the Bountiful modifier, the clear bonus can roll up to 250%.
  • The clear bonus is BP-only and does not grant extra Maple Points or Maple Leaves.
  • The clear bonus is calculated after final body BP is added, so the full run total is included.

Tracking

  • Nightmare Pink Bean has its own cooldown separate from Normal and Chaos Pink Bean.
  • Nightmare Pink Bean appears in @bosscd.
  • Nightmare Pink Bean clears are tracked separately in @rankings.

Quick summary

  • Lv.250+ required.
  • 8500+ Legacy required.
  • Once every 3 days.
  • 20-minute timer.
  • 8 shared deaths.
  • Damage taken scales from 50% to 42% to 35% as the timer runs down.
  • 40T HP per BP.
  • Five stage bodies roll 1-100 BP each.
  • Final body rolls 1-350 BP as a real burn-down phase.
  • Every run rolls 1-2 random Nightmare Modifiers.
  • Clear bonus is 10-150% of final run BP total, up to 250% with Bountiful.
  • Extra rewards are 70,000 Maple Points and Maple Leaf x7 per BP.
  • Chaos Pink Bean instanced drops are included.

Nightmare Horntail brings a harder Horntail variant with part-based BP rewards and a high-pressure clear bonus.

Endgame Boss

Nightmare Horntail

Nightmare Horntail uses the familiar Horntail flow and Chaos Horntail visuals, but the fight now runs on randomized BP-based HP, heavier damage reduction, immediate part payouts, and a final clear bonus that pays off the completed run.

Why it matters

It gives Lv.250+ endgame parties a tougher Horntail progression target than Nightmare Zakum, with rewards tied to every eligible body part and the final tally.

Lv.250+8500+ Legacy18 minutes5 shared deaths40% damageBP rewards
@bosscd@rankings

Entry

  • Uses the existing Horntail entry flow.
  • Select Nightmare Horntail from the Horntail difficulty menu.
  • All party members must be Lv.250+.
  • All party members must have 8500+ Legacy.
  • Entry cooldown is once every 3 days.
  • Time limit is 18 minutes.
  • The party shares 5 deaths.

Fight rules

  • Nightmare Horntail uses Chaos Horntail maps, mobs, and multi-part body mechanics.
  • Player damage is reduced to 40% both visually and server-side.
  • Example: if a player normally hits 1T, they will hit 400B in Nightmare Horntail.
  • Nightmare Horntail is harder than Nightmare Zakum, which uses 50% damage.

HP and BP scaling

  • Nightmare HP is based on BP rolls.
  • 30 trillion HP equals 1 BP.
  • Party HP scaling still applies based on party size.
  • BP rewards do not scale with party size.
  • Trial Head A rolls 1-40 BP.
  • Trial Head B rolls 1-40 BP.

Final body parts

  • Head A rolls 1-100 BP.
  • Head B rolls 1-100 BP.
  • Head C rolls 1-100 BP.
  • Left Hand rolls 1-100 BP.
  • Right Hand rolls 1-100 BP.
  • Wings roll 1-100 BP.
  • Legs roll 1-100 BP.
  • Tail rolls 1-100 BP.

Important final body note

  • The shared Horntail body does not roll separate 1-300 BP HP.
  • The shared body HP mirrors the combined HP of the visible final body parts.
  • Visible body-part rolls decide the final phase HP.
  • The 1-300 BP roll is a final clear reward roll only.
  • The final clear roll is paid when Horntail dies, but it does not add extra HP to the fight.

Part rewards

  • BP is paid immediately as each eligible Horntail part dies.
  • Each BP payout grants 60,000 Maple Points per BP.
  • Each BP payout grants Maple Leaf x6 per BP.
  • Example: a 50 BP reward pays 3,000,000 Maple Points and Maple Leaf x300.

Full clear rewards

  • Full defeat grants a final clear BP roll from 1-300 BP.
  • The final clear BP roll also grants Maple Points and Maple Leaves based on that BP.
  • The clear bonus is 10-150% of the total BP earned during the run.
  • The clear bonus is BP-only and does not grant extra Maple Points or Maple Leaves.
  • The clear bonus is calculated after the final clear BP is added, so final body rewards and the final clear roll are included in the total.

Tracking

  • Nightmare Horntail has its own cooldown separate from Easy, Normal, and Chaos Horntail.
  • Nightmare Horntail appears in @bosscd.
  • Nightmare Horntail clears are tracked separately in @rankings.

Quick summary

  • Lv.250+ required.
  • 8500+ Legacy required.
  • Once every 3 days.
  • 18-minute timer.
  • 5 shared deaths.
  • 40% damage taken.
  • 30T HP per BP.
  • Trial heads roll 1-40 BP each.
  • Final body parts roll 1-100 BP each.
  • Final clear reward rolls 1-300 BP.
  • Clear bonus is 10-150% of final run BP total.
  • Extra rewards are 60,000 Maple Points and Maple Leaf x6 per BP.

Faction identity and endgame bossing both got major new chase systems.

Faction Identity

Faction Ring Passives

The faction system now has a stronger gameplay identity. Equip the correct signature ring and your faction bonus turns on immediately; unequip it, swap factions, or wear the wrong ring and the bonus goes away.

Why it matters

Faction choice now changes how your account feels to play instead of only being a title or ring reward.

God SlayerLord of HordesKing's GambitUndying BastionEternal Fury
@faction@faction > Faction Ring Benefits

Passive rules

  • Each faction has one signature ring and wrong-faction rings do not activate passives.
  • Equip the correct ring and the passive activates immediately.
  • Unequip, swap rings, or change faction and the passive is removed immediately.
  • Log back in with the correct ring equipped and the passive re-applies automatically.
  • Ring-swapping abuse is protected against; players cannot activate a passive, switch rings, and keep the bonus.

Faction bonuses

  • God Slayer: Lightning God Ring grants +15% Boss Damage, +60 Speed, and +20 Jump.
  • Lord of Hordes: Hilla's Rage grants +10% Mob Spawn and +50 ATT/MATT.
  • King's Gambit: Magnus Rage grants +15% Drop Rate, +20% EXP, and +5% NX rate. The activation message highlights the Drop and EXP bonuses.
  • Undying Bastion: Forest Guardian Ring grants a flat +5 minutes Buff Duration and +25 ATT/MATT. The duration stacks on top of VIP or @legacyboost.
  • Eternal Fury: Halloween Ring grants +20% Elite Boss chance, +50 All Stat, and +5% Damage.

Activation flavor

  • God Slayer sees: GodSpeed activated. Lightning answers your pledge: +15% Boss Damage, +60 Speed, +20 Jump.
  • Lord of Hordes sees: Hilla's Rage awakened. The horde gathers: +10% Mob Spawn, +50 ATT/MATT.
  • King's Gambit sees: Magnus Rage activated. Fortune tilts in your favor: +15% Drop Rate, +20% EXP.
  • Undying Bastion sees: Forest Guardian awakened. The bastion holds: +5 minutes Buff Duration, +25 ATT/MATT.
Endgame Boss

Nightmare Zakum

Nightmare Zakum uses the familiar Chaos Zakum flow and altar, but the fight has Nightmare scaling, reduced player damage, separate cooldowns, and a reward model that now pays BP plus Maple Points and Maple Leaves.

Why it matters

It gives high-legacy parties a repeatable bossing checkpoint with clear reward rolls and ranking visibility.

8500+ LegacyChaos Eye of Fire15 minutesBP rolls50k MP / BPLeaf x5 / BP
@bosscd@rankings

Entry and rules

  • Uses the existing Zakum flow with a Chaos Eye of Fire, the Chaos Zakum altar, and the Chaos Zakum summon.
  • All party members need 8500+ Legacy.
  • Entry cooldown is once every 3 days and is separate from Chaos Zakum.
  • Time limit is 15 minutes.
  • Chaos Zakum and Nightmare Zakum have separate cooldowns and reward tracking.

Nightmare scaling

  • Uses Chaos Zakum visuals and phases with Nightmare HP scaling.
  • Player damage is reduced by 50% both visually and server-side.
  • Example: if a player normally hits 1T, they will hit 500B in Nightmare Zakum.
  • Players can still grow strong enough to reach 1T lines again inside Nightmare Zakum.
  • Nightmare HP is based on BP rolls where 25 trillion HP equals 1 BP.
  • Party HP multiplier still applies based on party size, but BP rewards do not scale with party size.

BP rewards

  • Each arm rolls 1-40 BP.
  • Initial body rolls 1-100 BP.
  • Middle body rolls 1-100 BP.
  • Final body rolls 1-200 BP.
  • BP is paid immediately when each body part is killed.
  • Each BP payout also grants 50,000 Maple Points per BP.
  • Each BP payout also grants Maple Leaf x5 per BP.
  • Example: a 50 BP reward pays 2,500,000 Maple Points and Maple Leaf x250.
  • Full clears add a final bonus worth 10-150% of the total BP earned during the run.
  • The full-clear bonus is BP-only and does not grant extra Maple Points or Maple Leaves.

Tracking

  • Nightmare Zakum appears in @bosscd.
  • Nightmare Zakum clears are tracked separately in @rankings.

The automated event rotation returned with four mini-games and real rewards.

Live Rotation

Auto-Events

The auto-events system is live again. When registration opens, players have five minutes to join, then one of four mini-games kicks off with reward rolls on the line.

Why it matters

The server gets scheduled community moments that break up grinding and give everyone another reason to watch announcements.

Every 2 hours4 events5-minute signupReward rolls
@event@nextevent

How to join

  • Type @event when the registration slide notice appears.
  • Players have 5 minutes from the announcement to register.
  • Type @nextevent anytime to see registration state, running state, or the countdown to the next event.
  • Every 2 hours, one of four events starts.

OX Quiz

  • Trivia event with true/false questions. Stand on O for true and X for false.
  • Wrong side gets teleported away.
  • 20 rounds with 14 seconds per question.
  • 573 questions in the pool, including vanilla, Fortuna-themed, history, math, and science questions.
  • 15+ correct gives a full reward roll.
  • 10-14 correct gives a half reward roll with halved amounts and halved ticket odds.
  • Fewer than 10 correct gives no reward.

Russian Roulette

  • Three sections of the map are used.
  • Every 10 seconds, one section becomes the kill zone.
  • Picking the wrong section causes instant death.
  • Survive all 10 rounds to win.
  • Eliminated players are warped out and only survivors get paid.

Ola Ola Jump

  • Race up three stages of randomized portals.
  • Correct portals advance the player and trick portals knock the player back down.
  • 3 stages with a 6-minute timer.
  • Each portal has a 10% chance to advance.
  • Final map has a 5% lucky portal for instant rewards.
  • Anyone still on the final map at the end gets paid.
  • No jumps, no teleports, and no haste potions.

Physical Fitness Jump

  • Jumping challenge across 5 progressively harder maps.
  • Goal is to reach final map 109040004 before time runs out.
  • 5 stages with a 15-minute timer.
  • This is the longest event in the rotation.

Full reward pool

  • Mesos: random 10,000 to 100,000,000.
  • Maple Points / NX: random 5,000 to 5,000,000.
  • Sheep Coins: random 1 to 1,000.
  • Maple Leaves: random 1 to 1,000.
  • Power Gachapon Ticket: 30% chance.
  • Chair Gachapon Ticket: 50% chance.
  • OX Quiz 10-14 correct tier receives exactly half of these amounts and half ticket odds.

Heaven's Dojo gained a deeper achievement and milestone loop.

Challenge Mode

Heaven's Dojo

The Dojo update makes the mode easier to enter and much more rewarding to master. Clears, kills, speed runs, flawless runs, and boss milestones now all feed achievement progress.

Why it matters

Dojo is no longer just a clear. It is a long-term title and reward chase for high-legacy parties.

Tier 7010 attemptsNew titlesMilestones
Lao [SHOP]Lao [ENHANCE]Lao [MILESTONES]Lao [TITLES]Lao [INFO]Lao [ACHIEVEMENT GUIDE]

Entry changes

  • Legacy Tier 70 is required for all party members.
  • Each attempt now costs 1 Red Ticket; previously it could cost 1-5.
  • Daily attempts doubled from 5 to 10.
  • Boss HP was reduced by roughly 30% across the board.

Achievement tracks

  • Every clear is tracked automatically at Lao.
  • First-Clear Medals give one-shot rewards per boss.
  • First Wukong kill reward reaches up to 500 coins, 50 AP, 30M NX, and 2.5B mesos.
  • First Wukong kill also triggers a world broadcast.
  • Total Dojo Clears milestones are 25 / 75 / 150 / 300 / 500 / 750 and lead to [Sage-Worthy].
  • Total Dojo Kills milestones are 100 / 250 / 500 / 1,500 and lead to [Above All].
  • Total Dojo Kills also gives medal rewards at 250 and 500.
  • Skill achievements include flawless clears, speed clears, and 100 Wukong kills, leading to [Speed Demon].

Titles

  • [Sage-Worthy]: 750 Total Clears.
  • [Above All]: 1,500 Total Kills.
  • [Speed Demon]: speed clear all 6 stages.
  • Titles equip from Lao's [TITLES] menu.
  • Title priority is Gambling > Dojo > Faction.

Drops, medals, and enhancement

  • Red Tiger Student and Gold Dragon Student medals no longer drop.
  • Those medals are now milestone-only rewards at 250 and 500 total kills.
  • Both medals are enhanceable at Lao's [ENHANCE] menu.
  • Enhancement costs 800 coins and has a 40% success rate.

Lao's expanded menu

  • [SHOP]: buy gear with Snow Drop Coins.
  • [ENHANCE]: add bonus stats to Dojo equipment.
  • [MILESTONES]: claim rewards and view detailed progress.
  • [TITLES]: equip earned titles.
  • [INFO]: enhancement system guide.
  • [ACHIEVEMENT GUIDE]: browse all tiers and rewards.
  • Detailed progress uses CLAIMED, READY, and LOCKED states plus progress bars.

Get started

  • Hit Legacy Tier 70.
  • Grab Red Tickets.
  • Form a 3-player T70+ party.
  • Clear stages, talk to Lao, claim rewards, and chase titles.

Casino players got analytics, leaderboards, rewards, broadcasts, and titles.

Casino Analytics

@gamba

The new @gamba command tracks bets, wins, losses, streaks, favorite games, milestones, rankings, jackpot broadcasts, and exclusive chat titles across casino currencies.

Why it matters

Casino play now has progression, flex value, consolation rewards, and server-wide competition.

PNLMilestonesLeaderboardsTitles
@gamba@gamba > Milestone & Title Info

Tracked games

  • Fortuna Arcade games: War, Blackjack, Lucky Dice, and RPS.
  • Mr. Moneybags Casino games: Slots, Dice, Coin Flip, Roulette, and High Card.
  • Tracked currencies: Mesos, Maple Leaves, Sheep Coins, NX, and Fortuna Points.

Tracked stats

  • Total wagered, total won, and net PNL per currency.
  • Win Rate %.
  • Current Streak shown as +W or -L.
  • Longest win streaks and longest loss streaks.
  • Biggest single win and biggest single loss.
  • Favorite game is auto-detected by most played.

Milestones

  • Total Bets Placed ranges from 10 bets up to 10,000 bets.
  • Total Mesos Wagered ranges from 1B up to 10T.
  • Positive PNL Mesos and Negative PNL Mesos are tracked separately; the negative track is a consolation reward path for losing.
  • Positive PNL NX and Negative PNL NX are tracked separately.
  • Longest Win Streak milestones are 5 / 10 / 20 / 50 wins in a row.
  • Milestone rewards can include Mesos, NX, AP, items, and titles.
  • Each tier can only be claimed once.

Exclusive chat titles

  • [Degenerate]: 10,000 bets placed.
  • [High Roller]: 10T wagered.
  • [Mida's Touch]: +1T profit in Mesos.
  • [Biggest Loser]: -1T losses in Mesos.
  • [NX Tycoon]: +1B profit in NX.
  • [NX Donor]: -1B losses in NX.
  • [Lucky]: 50-win streak.
  • Claiming the top tier of a category unlocks the matching chat prefix.
  • Players can switch earned titles through the Select Title menu.
  • Gambling titles override faction donor title.

Rankings and broadcasts

  • Top 50 leaderboards exist by currency PNL.
  • Top 50 leaderboards also exist for each of the 9 games plus currency combinations.
  • Rankings use absolute PNL, so biggest winners and biggest losers both compete.
  • Jackpot broadcasts can trigger from three 7s on Slots, max-bet wins on any game, or huge single-bet profits.
  • Three 7s on Slots has a 0.5% chance and pays 9x.
  • Huge single-bet thresholds are 500M+ Mesos or 2.5M+ NX equivalents.

How to get started

  • Type @gamba in-game to open the hub.
  • Gamble at the Arcade or Casino NPCs.
  • Tracking happens automatically.
  • Return to @gamba to check PNL, claim milestones, pick a title, or flex rank.
  • Use @gamba > Milestone & Title Info for the full reward breakdown.

A major content wave added roguelike party quests, faction progression, rankings, raids, Sengoku High, and EXP rewards.

Roguelike Party Quest

Alishan's Nightmare Train

Alishan's Nightmare Train lets parties wager Boss Points, fight through six boss stages, and choose one of three random Blessings between stages to shape the run.

Why it matters

It turns Boss Points into a high-risk party activity where smart Blessing choices and cash-out timing decide whether the run pays.

225+6 stagesBoss Point wagerDaily attempt

Entry and wager tiers

  • Party required; form a party and talk to the Boss Point Shop NPC.
  • Every party member pays the wager upfront.
  • Bronze tier costs 500 BP.
  • Silver tier costs 1,000 BP.
  • Gold tier costs 2,500 BP.
  • Diamond tier costs 5,000 BP.
  • Higher tiers mean harder bosses and bigger potential payouts.
  • Requirements are Level 225+, party required, and 1 attempt per day.

Run rules

  • Parties fight through 6 escalating boss stages.
  • The run has a 25-minute timer.
  • The party shares 10 deaths.
  • Between each stage, the party leader chooses 1 of 3 random Blessings.
  • Players can spend FP to reroll Blessing options.

Blessings

  • There are 14 total Blessings.
  • Possible power-ups include Final Damage, Crit Damage, Boss Damage, Attack Speed, ATT/MATT, All Stats, Ignore Defense, Crit Rate, and Damage %.
  • Other Blessings can reduce mob HP, ATT, or DEF for remaining stages.
  • One Blessing can boost the reward payout ceiling.

Payouts

  • Stages 1-3 lose the wager.
  • Stage 4 pays 0.5x to 1.1x back.
  • Stage 5 pays 1.0x to 1.5x back.
  • Stage 6 full clear pays 1.2x to 2.3x back.
  • Players can end the run early after Stage 4 to lock in rewards.
  • Each player rolls their own payout multiplier individually.
Legacy Progression

Faction System

Once an account reaches Tier 50, equal to 5,000 total character levels, it can join one of five factions with a different stat identity.

Why it matters

Legacy progression now branches into build identity, giving boss hunters, grinders, loot players, tanks, and raw damage builds different long-term choices.

Tier 505 factions@faction@legacyboost
@faction@legacyboost@legacy@check@faq

Unlock and ranks

  • Faction choice unlocks when the account reaches Tier 50, which is 5,000 total character levels.
  • Faction bonuses sit on top of existing Legacy bonuses when @legacyboost is active.
  • Faction bonuses have 3 ranks as Legacy Tier grows.
  • Rank 1 unlocks at Tier 50.
  • Rank 2 unlocks at Tier 70.
  • Rank 3 unlocks at Tier 90.

The five factions

  • God Slayer is for boss hunters and gives Boss Damage, ATT/MATT, and Final Damage.
  • Lord of Hordes is for grinders and gives Mob Spawn Rate, NX Rate, Damage %, and Crit Damage.
  • King's Gambit is for loot lovers and gives Drop Rate, NX Rate, Boss Damage, and ATT/MATT.
  • Undying Bastion is for sustained fighters and gives IED, Damage %, Crit Damage, and ATT/MATT.
  • Eternal Fury is for raw power and gives Damage %, Crit Damage, Crit Rate, and ATT/MATT. It scales up to +300 ATT/MATT at max rank.

Choosing and switching

  • Use @faction to read about each faction, compare full stat breakdowns, and make a choice.
  • The @faction menu includes an Explain Factions option for side-by-side number comparisons.
  • Switching factions costs 2,500 FP.
  • Players must turn off @legacyboost before switching so old faction buffs do not stack with new ones.
  • Joining or switching factions broadcasts a world message.

Checking bonuses

  • Faction bonuses activate automatically through @legacyboost.
  • Faction stats show alongside regular Legacy stats.
  • Players can check faction info with @check or @legacy.
  • @faq includes the full Legacy system and all faction stat breakdowns.
Faction Competition

Faction Donations & Leaderboards

Factions are more than a pledge now. Players can donate resources, strengthen their whole faction, and compete in monthly faction rankings.

Why it matters

Faction identity becomes a server-wide competition where smaller teams still have a shot through underdog multipliers.

Monthly warDonation tiersTop 50Donor titles
@faction@legacyboost

How donations work

  • Use @faction > Donate to Faction to contribute.
  • Each donation earns faction points that power up the entire faction.
  • Donation tier bonuses stack on top of existing faction buffs through @legacyboost.
  • Daily cap is 500 points per account.

Donation rates

  • 5,000,000 Mesos gives 1 point.
  • 500,000 NX gives 1 point.
  • 10 Sheep Coins gives 1 point.
  • 5 Maple Leaves gives 1 point.

Faction-wide tiers

  • Bronze unlocks at 500 points.
  • Silver unlocks at 2,500 points.
  • Gold unlocks at 10,000 points.
  • Platinum unlocks at 50,000 points.
  • Diamond unlocks at 200,000 points.
  • Mythic unlocks at 1,000,000 points.
  • Each faction gets bonuses tailored to its theme, such as Boss Damage, Drop Rate, IED, Crit, ATT, and more.

Monthly faction war

  • Season points reset every month.
  • Factions are ranked by total season contributions.
  • Placement bonuses apply to all donation tier stats.
  • 1st place gets +30%.
  • 2nd place gets +20%.
  • 3rd place gets +10%.
  • 4th place gets +5%.
  • 5th place gets +0%.

Underdog multiplier and titles

  • 1-5 active donors gives a x2.0 ranking multiplier.
  • 6-10 active donors gives x1.5.
  • 11-20 active donors gives x1.25.
  • 21-35 active donors gives x1.1.
  • 36+ active donors gives x1.0.
  • Top 3 season donors in each faction earn a unique chat title before their name.
  • Example donor titles include [God King], [Swarm Emperor], [Grand Sovereign], [Immortal Aegis], and [Fury Incarnate].
  • Titles update in real time as the leaderboard changes.

Rankings menu

  • Use @faction > Faction Rankings to view current season standings for all 5 factions.
  • The rankings menu shows Top 50 contributors per faction with name, level, job, and points.
  • Players can also view personal donation stats.
Progression Rankings

Character Rankings & Milestone Rewards

The @rankings system tracks each character's lifetime stats and turns grinding, spending, bossing, cubing, and even deaths into visible progress.

Why it matters

Players get more reasons to push long-term goals, claim one-time rewards, and compete across several server-wide categories.

@rankingsTop 50MilestonesPer character
@rankings

Tracked stats

  • Mobs Killed.
  • NX Spent.
  • Mesos Spent.
  • Boss Points Spent.
  • Cubes Used, including per-cube breakdown.
  • Bosses Killed, including per-boss breakdown.
  • Deaths, tracked for bragging rights.

Ranking features

  • Players can view personal stats and rank across all categories.
  • Players can browse Top 50 leaderboards for each category.
  • Players can drill down into specific boss rankings.
  • Players can drill down into specific cube type rankings.
  • Banned and GM accounts are excluded from leaderboards.

Milestone rewards

  • Players can claim one-time milestone rewards after hitting thresholds.
  • Rewards include NX, Mesos, and Ability Points.
  • Rewards also include Sheep Coins and 9th Anniversary Maple Leaves.
  • Rewards scale with each tier, so higher milestones pay more.
  • A server-wide announcement broadcasts when a milestone is claimed.

Tracking notes

  • Stats are tracked per character starting from the feature launch.
  • Deaths have no rewards and are tracked for fun as proof of persistence.
Continuous Raid

Wu Tian Mountain

The raid now lets parties pick their challenge level before entering, then push through six stages with a shared timer and stage-by-stage rewards.

Why it matters

Players can learn safely, run standard clears, or push Hard Mode for much larger payouts.

Easy / Normal / Hard6 stages3 playersCash out

Difficulty modes

  • Easy Mode uses 15% Monster HP and 20% rewards for learning stages.
  • Normal Mode uses standard HP and standard rewards.
  • Hard Mode uses 10x Monster HP and 5x rewards for the strongest warriors.
  • One shared daily attempt is used across all modes, so players must choose difficulty wisely.

Raid flow

  • 6 stages.
  • 20-minute shared timer.
  • Maximum party size is 3 players.
  • Rewards are given after each stage clear.
  • Players can cash out between stages or push further for bigger rewards.
  • Stage rewards scale with difficulty.

Rewards

  • Reward types include NX, Mesos, Giftboxes, and Node Stones.
  • Hard Mode Stage 6 gives 25M NX and up to 500 Giftboxes / Node Stones.
Rework

Sengoku High

The rework makes all 21 stages scale instead of staying flat, with randomized Oda Coin rewards that grow as the run gets harder.

Why it matters

Sengoku High now has a cleaner daily rhythm and more exciting reward rolls stage by stage.

21 stagesDaily entryOda Coins

Entry and scaling

  • Entry is now once per day; previously it was 4x.
  • All 21 stages now feature scaling difficulty.
  • Mob HP, mob damage, and mob defense increase with stage difficulty.
  • Difficulty is no longer flat.

Oda Coin rewards

  • Every cleared stage awards a randomized amount of Oda Coins.
  • Randomized amounts scale with stage difficulty.
  • Early stages have smaller ranges and later stages offer significantly more.
  • Clearing final boss Mori Ranmaru awards the highest coin payout.
  • Mori Ranmaru payout range is 1-100 Oda Coins.
  • The player's coin roll and possible range are displayed after each stage.
Continuous Raid

School Exorcism

Boss clears automatically award Tempest Coins and move the party forward with no downtime, turning the school into a fast continuous raid.

Why it matters

It creates a focused late-game push where every stage cleared means more coin rewards.

7 stages20 minutes10 shared deathsTempest Coins

How it works

  • Evil spirits have taken over Shinsoo International High School.
  • Talk to Ericsson, the Security Guard, at the school to begin.
  • Fight through 7 progressively harder stages in one continuous run.
  • After each boss is cleared, Tempest Coins are automatically awarded.
  • After each boss is cleared, the party warps to the next stage.
  • Players can exit anytime through the portal or exit NPC.
  • Goal is to clear as many stages as possible before time runs out.

Raid info

  • Party size is 1-3 players.
  • The full run has a 20-minute timer for all 7 stages.
  • The party shares 10 deaths.
  • Drops are instanced so each player gets their own drops.

HP progression

  • Stage 1: 1.5T HP.
  • Stage 2: 3T HP.
  • Stage 3: 6T HP.
  • Stage 4: 12T HP.
  • Stage 5: 24T HP.
  • Stage 6: 48T HP.
  • Stage 7: 96T HP.

Entry requirements per player

  • Average party level must be 240+.
  • Each member needs 5000+ Legacy.
  • 1x Unknown Item.
  • 25x Maple Leaf.
  • 80x Sheep Coin.
  • 1x Red Envelope.
  • Items are consumed from all party members on entry.

Rewards

  • Tempest Coins are awarded after each stage clear.
  • Tempest Coin amounts increase per stage.
  • The further the party pushes, the more they earn.
Party Quest

Shaolin's Nightmare Drill

Parties fight through randomized monster stages, face bosses every five stages, and stack party-wide blessings chosen by the leader.

Why it matters

Every run changes, every boss round can reshape the party, and Stage 50 becomes a real endurance target.

50 stages13 blessing rounds1-3 playersStage rewards

Basics

  • Party size is 1-3 players.
  • Players must be in a party.
  • Time limit is 30 minutes.
  • Entries are limited to 3 per day.
  • There are 5 difficulty modes from Lv.100 to Lv.220+.

Difficulty modes

  • Bamboo Disciple: Lv.100+, starter difficulty.
  • Iron Arhat: Lv.150+.
  • Crimson Phoenix: Lv.180+.
  • Azure Dragon: Lv.220+.
  • Jade Emperor's Trial: Lv.220+.

Stage structure

  • Stages 1-45 require players to kill all mobs to clear.
  • Every 5th stage from 5 through 45 is a boss stage with stronger mobs.
  • Stages 46-50 are the final gauntlet.
  • Final gauntlet stages have 10 unique bosses per stage.
  • Monsters are randomized each stage from themed pools so players should not fight the same lineup twice.
  • Each stage range pulls random mobs from its own pool.

Blessings

  • There are 13 blessing rounds.
  • After every boss stage and during stages 46-49, the party leader picks 1 of 3 random blessings.
  • Blessings apply to the entire party and stack with each other.
  • Blessing values grow stronger in later rounds.
  • Blessings disappear if the player dies.
  • Possible blessings include ATT/MATT, Boss Damage %, Final Damage %, Critical Damage %, IED %, Damage %, Critical Rate %, All Stat, Physical Defense, and Attack Speed.

Rewards every stage

  • Each party member receives individual rewards; rewards are not shared or split.
  • After each stage, each player sees a personal message showing exactly what they received.
  • Rewards include NX (Prepaid), Meso, EXP, Maple Leaf, Sheep Coin, Little EXP Potion chances, and Lotta EXP Potion chances.
  • Maple Leaf x(1 to varies) is a 100% drop.
  • Sheep Coin x(1 to varies) is a 100% drop.
  • Little EXP Potion has a 60% chance.
  • Lotta EXP Potion has a 20% chance on boss stages only.
  • Rewards scale with difficulty mode and stage number.
  • Higher modes and later stages give bigger payouts.
  • Boss stages give 1.5x to 2x bonus rewards.

Monster HP scaling

  • Mob HP increases every stage.
  • HP scales with difficulty mode.
  • HP scales with party size.
  • More players means more HP per mob, so bringing a full party is about teamwork, not making the mode easier.
Rewards

EXP Potion Rewards

The new EXP potions let players save up Drill rewards and use them in bulk when they are ready to push levels.

Why it matters

The Drill now feeds both immediate stage rewards and longer-term leveling bursts.

Little EXPLotta EXPUse 1500

Little EXP

  • Usable from Lv.100-235.
  • Each potion grants a random EXP percent based on level range.
  • Lower levels get higher possible value.
  • Lv.100-120: 0.01% to 0.96%.
  • Lv.121-140: 0.01% to 0.84%.
  • Lv.141-160: 0.01% to 0.72%.
  • Lv.161-180: 0.01% to 0.60%.
  • Lv.181-200: 0.01% to 0.48%.
  • Lv.201-225: 0.01% to 0.28%.
  • Lv.226-235: 0.01% to 0.10%.

Lotta EXP

  • Usable from Lv.100-245.
  • Bigger version of Little EXP with higher percent rolls and higher usable levels.
  • Lv.100-120: 0.01% to 1.92%.
  • Lv.121-140: 0.01% to 1.68%.
  • Lv.141-160: 0.01% to 1.44%.
  • Lv.161-180: 0.01% to 1.20%.
  • Lv.181-200: 0.01% to 0.96%.
  • Lv.201-225: 0.01% to 1.44%.
  • Lv.226-235: 0.01% to 0.28%.
  • Lv.236-245: 0.01% to 0.06%.

How EXP potions work

  • Use up to 1,500 at a time.
  • Each potion rolls independently.
  • EXP is flat and is not affected by the player's EXP rate.
  • Double-click to use, select how many to use, and EXP applies instantly.
  • Built-in info guide explains both potions when either one is used.
  • Players can stack potions from the Drill and cash them in when ready to push levels.

The updates are already live.

Join the Discord, grab the client, and start checking off the new systems.